Really nicely done. The sudden shift in tone was really quite effective.
Few minor issues I encountered:
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the "3 commandments" and "closed chest" are hotspots, but there are no labels for them (oddly enough, the chest has one, but only when opened)
the "mess" and "broken pestle & mortar" hotspots are available right from the start
a few issues with draw ordering:
the cake coming through the opening gets drawn on top of the opening
when the anchorite is sitting at his desk, writing on the parchment, the parchment is drawn on top of the anchorite
the shovel does not seem to go into the ground, but draws on top of the wood surrounding the garden bed
several "you can't do that" style messages appear erroneously (like when actually doing the thing you're supposed to do):
when digging up the garden to plant the seeds
when putting the clothes in the tub
when putting the bucket under the pump
when dropping the water into the tub with the clothes
when using the inkwell with ashes on the water in the bucket
Typo: I won"t be able to get all of the dirt out with just water should probably have a ' instead of a "
restarting the game (to try out what happens when choosing a different option at the end) results in glitching out almost everything:
I have the inkwell, quill and knife already in inventory at the start
the cake is already in the room when the young anchorite wakes up
Amos's blue text is by the anchorite's head, rather than by the door
Amos's sprite can be seen drawn on top of the door and he becomes an interactible hotspot... I can actually ask him the same questions I can in the control room:
from here the game is too glitched out to be able to get further, I had to quit and relaunch the game to be able to do a second playthrough
Thank you! Yes I had to get it out for the game jam, so didn't have as much time testing as I would have hoped. Thank you for your help with these, I have fixed most of them (except for the draw animations), and will get an update out. Thank you again!
I tried to play the downloadable version, but Windows Defender quarantined the archive with an error message indicating it contained a Trojan, "Trojan:Script/Sabsik.FL.A!ml", when I tried to unzip it. Thankfully, I was able to restore the file from quarantine and unzip it as normal. I did have to check "unblock" in the files' properties afterwards to get them to run properly, though.
I'm not sure if it's something you can really do anything about since Windows Defender apparently gets these occasional false positives, but I thought I'd mention it in case anyone else experiences the same problem.
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Really nicely done. The sudden shift in tone was really quite effective.
Few minor issues I encountered:
.
.
.
.
. empty lines to keep from spoiling
.
.
.
.
.
.
Thank you! Yes I had to get it out for the game jam, so didn't have as much time testing as I would have hoped. Thank you for your help with these, I have fixed most of them (except for the draw animations), and will get an update out. Thank you again!
Game jams can get pretty hectic! Glad you were able to fix them :)
I tried to play the downloadable version, but Windows Defender quarantined the archive with an error message indicating it contained a Trojan, "Trojan:Script/Sabsik.FL.A!ml", when I tried to unzip it. Thankfully, I was able to restore the file from quarantine and unzip it as normal. I did have to check "unblock" in the files' properties afterwards to get them to run properly, though.
I'm not sure if it's something you can really do anything about since Windows Defender apparently gets these occasional false positives, but I thought I'd mention it in case anyone else experiences the same problem.
Thank you, yes it sometimes struggles with some AGS files... not sure why. It's exactly the same way of compiling as my Steam releases! Ah well.
Beautiful start and then...
<<<spoiler>>>
What a plot twist. A kind of “The Truman Show” horror version. Awesome!
Glad you liked it! Thanks for spotting the bug, I think I've ironed it out now.